Gameplay distance from camera is: 1 cm to 4 meters (12 feet)Ĭan be played like the Dual Shock 3 while sitting, lying down or just about any position possible aside from standing upĬan be played as kids’toy or adult toy with attatchments like pistols, rifle, sword, shield, bow, steering wheel, baseball bat, golf club, etc. While Kinect will require you the gamer to stand at an optimal distance no more no less!īut that is where the Move controller comes in If the PSEye doesn't have 3D body and object tracking how the hell was it able to track the glowing LED sphere in 3D space and in augmented reality? And besides, it comes equipped with an RGB camera also, just like the PSEye, which is just as capable of the same kind of rudimentary lag-free “tracking”." It’s already half of what it seemed during those early Ricochet demo’s in 09. The software is constantly being improved upon (and will continue to be after launch). Like saying a square is a cube.Īnd the reason Kinect at present has more lag isn’t because of the hardware, it’s because the software has to deal with the raw data in real-time, and produce a body pose reading for the game 30 times every second. It’s like saying Super Mario Brothers and Mario 64 are the same because they both feature plumbers jumping around. Whilst it is true that the PSEye is capable of face tracking and rudimentary body tracking, to say that as a result they’re capable of the same things is just wrong. This is combined with Microsoft’s packed in skeletal tracking software. Basically an IR pattern (like a barcode) is projected onto the environment, and the depth sensor reads how it bends around objects, and gives each incoming pixel a depth level. Kinect’s primary technology is an IR depth cam. And of course any tracking involved is entirely 2 dimensional. It didn’t actually recognise a human body, you could hit the targets by throwing a cat at them if you so wish and you could cheat by shaking the camera or swiping a finger right in front of it. Any cleverness comes from software, and most of the body tracking you talk about, such as that in Kinetic, is not body tracking, it’s movement tracking. No different from the webcam on your computer. The PSEye and Eyetoy are just standard cams. "Well you forget the key difference between the two - the fact that they’re two completely different pieces of technology. If Kinect was the exact same as Eye however, it would only mean a massively retarded failure on Sony’s part to utilize some very basic aspects of their existing technology.įortunately we know Sony isn’t retarded, the Eye is inferior technology, and they are likely now busy on the next Eye that emulates most of what Kinect can now do while Microsoft is likely busy on Kinect 2, which is likely twice as capable as Kinect."Ĭomment on that article perfectly describes it! "Mike, you forgot to mention 3D body tracking (Eye and Eyetoy were incapable of it), and Kinetic had a vital failure with lighting restrictions. IdleLeeSiuLung 4131d ago (Edited 4131d ago )
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